Respiratory: This sensor measures your breathing by detecting the strain a band is under around your chest.
Galvanic Skin Response (GSR): Normally worn around the fingers or wrest this sensor measures sweat.
Electrocardiography: Measure heart rate over time. Can be used to measure stress.
Electromyography: Worn on the leg and detects voltage given out by a muscle when it is tensed.
Temperature: User can blow on this sensor to change the temperature.
Eye Tracking: Tracks eye movement via a camera such as the Kinect.
Blinking: Detects the blinking of a persons eye lids.
Brainwaves: Detects Alpha, Beta and Theta signals.
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Lennart Nacke. (2011). Biofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game Interaction (CHI 2011). [Online Video]. NA. Available from: http://vimeo.com/18807782. [Accessed: 04 February 2014].
Nacke, Lennart E., 2011. Biofeedback Game Design. Biofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game Interaction, [Online]. NA, AN. Available at: http://hci.usask.ca/uploads/202-Nacke-Biofeedback_Game_Design.pdf [Accessed 05 February 2014].
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