Thursday 13 February 2014

Augmenting Traditional Gameplay

An interesting paper on augmenting traditional gameplay is the 'Biofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game Interaction' by the University of Saskatchewan (Canada). In which they used multiple types of sensors, including a normal gamepad.
Their results concluded that players preferred physical interactions with games.




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Nacke, Lennart E., 2011. Biofeedback Game Design. Biofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game Interaction, [Online]. NA, AN. Available at: http://hci.usask.ca/uploads/202-Nacke-Biofeedback_Game_Design.pdf [Accessed 05 February 2014].

Friday 7 February 2014

Sensors

Respiratory: This sensor measures your breathing by detecting the strain a band is under around your chest.

Galvanic Skin Response (GSR): Normally worn around the fingers or wrest this sensor measures sweat.

Electrocardiography: Measure heart rate over time. Can be used to measure stress.

Electromyography: Worn on the leg and detects voltage given out by a muscle when it is tensed.

Temperature: User can blow on this sensor to change the temperature.

Eye Tracking: Tracks eye movement via a camera such as the Kinect.

Blinking: Detects the blinking of a persons eye lids.

Brainwaves: Detects Alpha, Beta and Theta signals.


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Lennart Nacke. (2011). Biofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game Interaction (CHI 2011). [Online Video]. NA. Available from: http://vimeo.com/18807782. [Accessed: 04 February 2014].

Nacke, Lennart E., 2011. Biofeedback Game Design. Biofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game Interaction, [Online]. NA, AN. Available at: http://hci.usask.ca/uploads/202-Nacke-Biofeedback_Game_Design.pdf [Accessed 05 February 2014].

Thursday 6 February 2014

Welcome

Welcome to the blog for the experimental gaming project I'm doing at university.
I am looking into ways to use biofeedback in videos games, especially in the horror genre.