Wednesday 12 March 2014

The Idea

My Idea is for a horror game that detects your beta waves using a brainwave headset to attempt to gage your fear/stress levels. When these are too high the game gets easier, the less scared you are the harder it becomes (the opposite from Nevermind).
This is an interesting way to implement a dynamic difficulty system.

Plus there is the possibility that a heart rate sensor could also be used along with the beta waves for even for accuracy.
Another feature that could be implement is mini-game level where you have to not blink for a set time and if you do, you are killed by a creature/ghost.




---
Hunicke, R, 2005. The Case for Dynamic Difficulty Adjustment in Games. ACE '05 Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, [Online]. NA, 429 - 433 . Available at: http://www.cms.livjm.ac.uk/library/aaa-games-conferences/acm-ace/ACE2005/SS1-5%20(a143).pdf [Accessed 11 March 2014].

No comments:

Post a Comment